AnyballFactsheetDeveloper:
Team Anyball, LLC - Laurenz Riklin - Hang Ruan - Pao Salcedo Release date: TBA Website: https://www.anyball.info/ Press / Business contact: anyball.game@gmail.com Social: twitter.com/anyball_game |
DescriptionInspired by Calvinball from Calvin and Hobbes and playground games kids make up on the fly, Anyball is a chaotic, comical, and physics-based local multiplayer game where sports are randomly mixed together every time you play.
HistoryAnyball began as a dream--a Calvin and Hobbes-inspired dream, to be exact. During a class at NYU back in 2016, Laurenz and Paolo created a pitch presentation and design document that would become Anyball. It was in response to an assigned task, which was to create a pitch for an unreleased theoretical game--no matter how implausible or infeasible it may have been. The non-negotiable essence of the game that was established back then--which remains true today--is captured in the marketing tagline the two came up with at the time: “Anyball. You’ve always never played it before.”
At the time of the pitch document, Anyball was a dream game about games dreamed up in childhood. Then, when thesis classes came along, Laurenz decided to make that dream a reality. Paolo decided to work on his own project, while Hang joined Laurenz as lead programmer. Two semesters of development later, Anyball was quite real--a chaotic game that captured a bit of that childhood magic of having to relearn the rules every time. Most recently, it was selected for the 2018 cohort of the NYU Game Center Incubator. Paolo rejoined the team soon after, and the three are still hard at work, adding new levels, rules, and a single player mode. The team is aiming for an early 2019 release. Features
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CreditsHang Ruan
Game Designer, Lead Programmer Laurenz Riklin Game Designer, Artist Pao Salcedo Game Designer, Writer, Project Manager |
ContactPress / Business contact:
anyball.game@gmail.com Website: https://www.anyball.info/ Social: twitter.com/anyball_game |